Anyhow, we came up with three truly annoying devices and disagreed over the ranking:
- Amnesia. So incredibly annoying. It allows writers to allow their characters to, well, lose their character as they then can act in ways that forget the lessons they have learned. Only Memento did this well precisely because it was entirely about amnesia and learning who this person really was, rather than conveniently forgetting what made this person be the person that they were.
- Clones. This is such a lazy recourse for science fiction--a character gets killed, but once the writers regret doing that, hey, we have a bundle of clones. No, this is not what doomed the Star Wars prequels since clones as cannon fodder is fine. No, it is the "hey, everything you thought for the past x years is invalid since it was just a clone" device. I stopped collecting Spiderman in the mid 90's when it appeared to be the case that there were multiple Spideys and the Peter Parker we knew was not really the original Peter Parker. And Gwen Stacy was alive and Jean Grey was alive and all the rest of that.
- Dream. It was all a dream. Another cheap way out for a writer that sets on a path and then regrets making tough decisions. The exemplar is, of course, Dallas. But this happens elsewhere. The only case it really worked great was the last episode of the Newhart show.
What is your least favorite plot device?
To be fair I think the dream device worked pretty well in the Wizard of Oz. However, it may have the unfair advantage of being one of this devices' earlier uses in film.
ReplyDeleteTime travel also seems to get used as an easy out on by of writers.